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Maya right click showing display menu
Maya right click showing display menu










maya right click showing display menu
  1. Maya right click showing display menu how to#
  2. Maya right click showing display menu windows#

Hypershade = Window -> Rendering Editors ->Hypershade Soften/Harden Edge = Normals -> Soften or Harden Edgeįreeze = Delete History = Edit -> Delete All by Type/History Insert Edge Loop Tool = Edit Mesh -> Insert Edge LoopĪppend to Polygon Tool = Edit Mesh -> Append To Polygon Texture Editor = Window -> UV Texture EditorĬreate/Polygon Primitives/Cube, Sphere. Here Is Where Each Tool Is Located in Maya 2008 Select one edge et shift double_click next pour loop ou rangeĬtrl = remove conponents from the selection Select edge et ctrl_right click to edge tool Ctrl shift HĮdge loop selection = select one edge et fleche haut/bas/droite/gauche shift + area selectĬtrl + H = hide selected / Shift + H = unhide selected. Invert selection = Ctrl+Shift+I = edit / invert selection. selct obj fils puis obj pere = P = parenteé ok

Maya right click showing display menu windows#

Selection-hotkeysĪlt/Arrow: Moves selection 1 pixel at a timeį: Frame camera to selection in viewport /shift f = frame selection in all windowsĪ: Frame camera to all objects in viewport /shift a = frame all in all windows F8 = selct obj toggle obj/component mode.Click here to find out more about UV layout or click down below to go back on top. The next stage in creating 3d art after 3d modeling is UV unwrapping and layout. That concludes the list of polygon modeling tools in Maya. Similar to Target Weld, Click+dragging a vertex to a nearby vertex merges those vertices.Press Shift+Ctrl and hover over an outside edge loop.As soon as the face is highlighted, press delete. Loop – This mode will extend or extrude a selected loop of edges.ħ.Edge – This mode will only extend or extrude a single edge.Border – This model will extend an entire border of selected edges.Pointing to Extend exposes 3 more options:

maya right click showing display menu

To activate the marking menu, press Shift+Ctrl while right-clicking over an active Quad Draw polygon object.ĭoing this will show a marking menu. While TAB is still pressed, click-drag those edges out to do an edge extension.Įdge extend has (3) modes that can be accessed by activating a marking menu. Edge Extend – Holding TAB while hovering over an outside edge will highlight those edges while displaying an ‘xtend’ message.Insert Edge Loops -Holding CTRL while hovering over edge rings displays a preview of where an edge loop will be.Here are additional ways to add more polygon faces on top of what was originally created from the last three steps: To continue creating additional faces, repeat step 4. Click once to complete the face creation.A preview face will appear indicating where the face will be. Hold Shift while hovering over inside those 4 points.Now that the object is live, click on 4 points on that surface to indicate a polygon face placement.Activate the tool by any of the ways listed above.Alternatively, press the magnet icon located on the status line. While that model is selected, make that object live by going to the menu Modify>Make Live.Select a high-res model that needs to have a low-res, retopologized version.

Maya right click showing display menu how to#

Quad Draw Tool via Toolkit How to use Quad Draw:

  • Marking menu: Shift+Right clicking on any selected components & pointing down the marking menu.
  • Maya’s Modeling menu set: Edit Mesh>Detach.
  • Use separate command to completely separate the detached components. Note: This tool will only detach the selected components (will no longer be vert-welded) but will still remain combined with its source.
  • Offset – This slider determines the resulting scale of the extracted faces.ĭetach tool is used to detach the selected components (edges, vertices, faces) from its source mesh.
  • The selected faces only detach the selected faces but not separated from its source mesh. When disabled, this tool performs the same function as Detach. When enabled, this option detaches and separates selected faces from its source mesh.
  • Separate extract faces – Enabled by default.
  • Execute the Extract command by any of the ways listed above.
  • maya right click showing display menu

  • Go to component mode ‘F8’, or right click+hold on a polygon object to select face component from the marking menu.
  • Extract via marking menu How to use Extract:












    Maya right click showing display menu